

So first of all, what is a material? Well, materials define how an object looks. In this lesson, we are going to be looking at materials inside of Unity. Next, create a new sphere object and drag on the material to apply it.

Here’s how we can complete the challenge: If we modify the A (alpha) value, this will change how see through the material is.Ĭreate a material which you could apply to a car, with the following parameters: With Transparent selected, we can modify the Albedo Color. This means we can change the opacity of the material and see through it. This means that the object is solid and not see through. Right now, we have a rendering mode of Opaque. This defines how an object is rendered along with others around it. This allows us to select a texture.Ī texture is an image that’s wrapped around an object.

Next to the Albedo property, click on the small circle. Here’s what it looks like with a Metallic of 1. Here’s what it looks like with a S moothness of 1. Select the material and go over to the Inspector. You’ll see that nothing really happens and that’s because the material is blank.

Let’s then go down to the Project Browser and drag the material on top of the sphere in the Scene View. In the Hierarchy, right click and select 3D Object > Sphere to create a new sphere GameObject. Now let’s apply this material to an object.
